Evaluating Game-Based Learning in informal contexts with Data Science
The emergence of digital Game-Based Learning (GBL) has sparked interest in assessing its efficacy. This assessment needs to consider the complex mix of narrative and interactivity typical of video games, which makes it difficult to evaluate to what extent a video game achieves its stated learning ob...
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Grupo de Investigación "Nodo Educativo" / Red Universitaria de Tecnología Educativa (RUTE),
2024-07-01T00:00:00Z.
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