Myst and Riven: The World of the D'ni
Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in d...
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Format: | Elektronisch Buchkapitel |
Sprache: | Englisch |
Veröffentlicht: |
Ann Arbor
University of Michigan Press
2011
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Schriftenreihe: | Landmark Video Games
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Schlagworte: | |
Online-Zugang: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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Zusammenfassung: | Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. |
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Beschreibung: | 1 electronic resource (134 p.) |
ISBN: | lvg.9835611.0001.001 9780472071494;9780472051496 |
Zugangseinschränkungen: | Open Access |