Serious Games in Co-creative Facilitation Experiences from Cross-Sectoral work with Deaf Communities
Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other...
Kaydedildi:
Yazar: | Zeshan, Ulrike (auth) |
---|---|
Materyal Türü: | Elektronik Kitap Bölümü |
Dil: | İngilizce |
Baskı/Yayın Bilgisi: |
Ishara Press
2020
|
Seri Bilgileri: | Ishara Research Series
4 |
Konular: | |
Online Erişim: | OAPEN Library: download the publication OAPEN Library: description of the publication |
Etiketler: |
Etiketle
Etiket eklenmemiş, İlk siz ekleyin!
|
Benzer Materyaller
-
Serious Games in Co-creative Facilitation Experiences from Cross-Sectoral work with Deaf Communities
Yazar:: Zeshan, Ulrike
Baskı/Yayın Bilgisi: (2020) -
READ WRITE EASY Research, practice and innovation in deaf multiliteracies (Volume 2)
Yazar:: Zeshan, Ulrike
Baskı/Yayın Bilgisi: (2021) -
READ WRITE EASY Research, practice and innovation in deaf multiliteracies (Volume 2)
Yazar:: Zeshan, Ulrike
Baskı/Yayın Bilgisi: (2021) -
Serious Games and Mixed Reality Applications for Healthcare
Baskı/Yayın Bilgisi: (2022) -
Game-Based Learning, Gamification in Education and Serious Games
Baskı/Yayın Bilgisi: (2022)