Serious Games in Co-creative Facilitation Experiences from Cross-Sectoral work with Deaf Communities

Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other...

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Detalhes bibliográficos
Autor principal: Zeshan, Ulrike (auth)
Formato: Recurso Electrónico Capítulo de Livro
Idioma:inglês
Publicado em: Ishara Press 2020
Colecção:Ishara Research Series 4
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Acesso em linha:OAPEN Library: download the publication
OAPEN Library: description of the publication
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