Serious Games in Co-creative Facilitation Experiences from Cross-Sectoral work with Deaf Communities
Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other...
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第一著者: | |
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フォーマット: | 電子媒体 図書の章 |
言語: | 英語 |
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Ishara Press
2020
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シリーズ: | Ishara Research Series
4 |
主題: | |
オンライン・アクセス: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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