Serious Games in Co-creative Facilitation Experiences from Cross-Sectoral work with Deaf Communities

Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other...

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Bibliografiska uppgifter
Huvudskapare: Zeshan, Ulrike (auth)
Materialtyp: Elektronisk Bokavsnitt
Språk:engelska
Publicerad: Ishara Press 2020
Serie:Ishara Research Series 4
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Länkar:OAPEN Library: download the publication
OAPEN Library: description of the publication
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