Serious Games in Co-creative Facilitation Experiences from Cross-Sectoral work with Deaf Communities
Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other...
Tallennettuna:
Päätekijä: | |
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Aineistotyyppi: | Elektroninen Kirjan osa |
Kieli: | englanti |
Julkaistu: |
Ishara Press
2020
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Sarja: | Ishara Research Series
4 |
Aiheet: | |
Linkit: | OAPEN Library: download the publication OAPEN Library: description of the publication |
Tagit: |
Lisää tagi
Ei tageja, Lisää ensimmäinen tagi!
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Internet
OAPEN Library: download the publicationOAPEN Library: description of the publication
3rd Floor Main Library
Hyllypaikka: |
A1234.567 |
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Nide 1 | Saatavissa |