Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...
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Další autoři: | , , |
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Médium: | Elektronický zdroj Kapitola |
Jazyk: | angličtina |
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Bielefeld
transcript Verlag
2021
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Edice: | Bild und Bit. Studien zur digitalen Medienkultur
13 |
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On-line přístup: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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OAPEN Library: download the publicationOAPEN Library: description of the publication
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A1234.567 |
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Jednotka 1 | Dostupné |