Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...
保存先:
その他の著者: | Beil, Benjamin (編集者), Freyermuth, Gundolf S. (編集者), Schmidt, Hanns Christian (編集者) |
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フォーマット: | 電子媒体 図書の章 |
言語: | 英語 |
出版事項: |
Bielefeld
transcript Verlag
2021
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シリーズ: | Bild und Bit. Studien zur digitalen Medienkultur
13 |
主題: | |
オンライン・アクセス: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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