Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...

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その他の著者: Beil, Benjamin (編集者), Freyermuth, Gundolf S. (編集者), Schmidt, Hanns Christian (編集者)
フォーマット: 電子媒体 図書の章
言語:英語
出版事項: Bielefeld transcript Verlag 2021
シリーズ:Bild und Bit. Studien zur digitalen Medienkultur 13
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オンライン・アクセス:OAPEN Library: download the publication
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