Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...
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Awduron Eraill: | , , |
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Fformat: | Electronig Pennod Llyfr |
Iaith: | Saesneg |
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Bielefeld
transcript Verlag
2021
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Cyfres: | Bild und Bit. Studien zur digitalen Medienkultur
13 |
Pynciau: | |
Mynediad Ar-lein: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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