Intermedia Games-Games Inter Media Video Games and Intermediality

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world tel...

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Autres auteurs: Fuchs, Michael (Éditeur intellectuel), Thoss, Jeff (Éditeur intellectuel)
Format: Électronique Chapitre de livre
Langue:anglais
Publié: New York Bloomsbury Academic 2019
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Résumé:This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
Description matérielle:1 electronic resource (296 p.)
ISBN:9781501330520
9781501330506
9781501368127
Accès:Open Access