What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and...
Gorde:
Egile nagusia: | |
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Formatua: | Baliabide elektronikoa Liburu kapitulua |
Hizkuntza: | ingelesa |
Argitaratua: |
Bielefeld
transcript Verlag
2022
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Saila: | Game Studies
3 |
Gaiak: | |
Sarrera elektronikoa: | OAPEN Library: download the publication OAPEN Library: description of the publication |
Etiketak: |
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Gaia: | What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch. |
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Deskribapen fisikoa: | 1 electronic resource (242 p.) |
ISBN: | 9783839445792 9783837645798 |
Sartu: | Open Access |