What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and...

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Detalles Bibliográficos
Autor principal: Klevjer, Rune (auth)
Formato: Electrónico Capítulo de libro
Lenguaje:inglés
Publicado: Bielefeld transcript Verlag 2022
Colección:Game Studies 3
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Acceso en línea:OAPEN Library: download the publication
OAPEN Library: description of the publication
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Descripción
Sumario:What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Descripción Física:1 electronic resource (242 p.)
ISBN:9783839445792
9783837645798
Acceso:Open Access