Gamification for Innovators and Entrepreneurs Using Games to Drive Innovation and Facilitate Learning
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...
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Formato: | Electrónico Capítulo de libro |
Idioma: | inglés |
Publicado: |
Berlin/Boston
De Gruyter
2022
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Acceso en liña: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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Internet
OAPEN Library: download the publicationOAPEN Library: description of the publication
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A1234.567 |
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