Bessant, J., Breuer, H., & Gudiksen, S. (2022). Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter.
Chicagoスタイル(17版)引用形式Bessant, John, Henning Breuer, , Sune Gudiksen. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. Berlin/Boston: De Gruyter, 2022.
MLA(9版)引用形式Bessant, John, et al. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter, 2022.
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