APA(7版)引用形式

Bessant, J., Breuer, H., & Gudiksen, S. (2022). Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter.

Chicagoスタイル(17版)引用形式

Bessant, John, Henning Breuer, , Sune Gudiksen. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. Berlin/Boston: De Gruyter, 2022.

MLA(9版)引用形式

Bessant, John, et al. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter, 2022.

警告: この引用は必ずしも正確ではありません.