Future Gaming Creative Interventions in Video Game Culture

This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions - and this book is about them. It is about the ways in w...

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Détails bibliographiques
Auteur principal: Ruffino, Paolo (auth)
Format: Électronique Chapitre de livre
Langue:anglais
Publié: Goldsmiths Press 2018
Collection:Future Media
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Accès en ligne:OAPEN Library: download the publication
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Description
Résumé:This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions - and this book is about them. It is about the ways in which the past, present and future notion of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow.
Description matérielle:1 electronic resource (154 p.)
ISBN:9781906897550
Accès:Open Access