Video Game Characters and Transmedia Storytelling The Dynamic Game Character

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book in...

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Bibliographic Details
Main Author: Blom, Joleen (auth)
Format: Electronic Book Chapter
Language:English
Published: Amsterdam Amsterdam University Press 2023
Series:Games and Play 9
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Online Access:OAPEN Library: download the publication
OAPEN Library: description of the publication
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Description
Summary:Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
Physical Description:1 electronic resource (208 p.)
ISBN:9789463722957
Access:Open Access