Video Game Characters and Transmedia Storytelling The Dynamic Game Character
Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book in...
Gorde:
Egile nagusia: | |
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Formatua: | Baliabide elektronikoa Liburu kapitulua |
Hizkuntza: | ingelesa |
Argitaratua: |
Amsterdam
Amsterdam University Press
2023
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Saila: | Games and Play
9 |
Gaiak: | |
Sarrera elektronikoa: | OAPEN Library: download the publication OAPEN Library: description of the publication |
Etiketak: |
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Gaia: | Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. |
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Deskribapen fisikoa: | 1 electronic resource (208 p.) |
ISBN: | 9789463722957 |
Sartu: | Open Access |