Gamification in language learning: students' opinion on jenglish / Siti Aishah Taib ...[et al]

Gamification in language learning is not a new concept and has been studied extensively in the field of education. A language game, Jenglish, was developed by 5 ESL students and supervised by a lecturer. The game was adapted from the famous Jenga game by Leslie Scott. Therefore, this paper aims to p...

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Main Authors: Taib, Siti Aishah (Author, Contributor), Sa'adan, Nadzrah (Author), Mat Saberi, Nurul Izzati (Author), Mat Suri, Nurul Aini (Author), Kasbullah, Nurfarah 'Aqilah (Author), Murtadza, Fatin Akmal Nabilah (Author), Norhisham, Nur Syahira (Author)
Other Authors: Noorezam, Maisarah (Contributor), Jasman, Nurul Hijah (Contributor), Khairol Anuar, Nur Alyani (Contributor), Mokhtar, Muhammad Irfan (Contributor), Othman, Diana (Contributor), Amat, Dia Widyawati (Contributor), Sarijari, Haniza (Contributor), Sumery, Zuraidah (Contributor), Abu Bakar, Siti Zarikh Sofiah (Contributor)
Format: Book
Published: UiTM Cawangan Johor Kampus Pasir Gudang, 2020-10.
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042 |a dc 
100 1 0 |a Taib, Siti Aishah  |e author 
700 1 0 |a Sa'adan, Nadzrah  |e author 
700 1 0 |a Mat Saberi, Nurul Izzati  |e author 
700 1 0 |a Mat Suri, Nurul Aini  |e author 
700 1 0 |a Kasbullah, Nurfarah 'Aqilah  |e author 
700 1 0 |a Murtadza, Fatin Akmal Nabilah  |e author 
700 1 0 |a Norhisham, Nur Syahira  |e author 
245 0 0 |a Gamification in language learning: students' opinion on jenglish / Siti Aishah Taib ...[et al] 
260 |b UiTM Cawangan Johor Kampus Pasir Gudang,   |c 2020-10. 
500 |a https://ir.uitm.edu.my/id/eprint/39150/1/39150.pdf 
520 |a Gamification in language learning is not a new concept and has been studied extensively in the field of education. A language game, Jenglish, was developed by 5 ESL students and supervised by a lecturer. The game was adapted from the famous Jenga game by Leslie Scott. Therefore, this paper aims to present the findings from a case study whereby a group of 22 ESL students played Jenglish in 4 ESL lessons. A set of questionnaire was distributed to the respondents of the study after the last lesson to answer 3 research questions: to investigate ESL students' opinion on the usefulness of Jenglish on ESL learning, to investigate ESL students' opinion on the usefulness of Jenglish in relation to affective domain, and to investigate ESL students' opinion on how Jenglish can be improved. IBM SPSS Statistics 25 and thematic analysis were utilised to analyse the data. The findings revealed positive responses for the first and second research questions while some improvement was suggested in the game's appearance, content, and rules. Four themes emerged from an open-ended question about the respondents' opinions of the game which were Compliments, Suggestions to Improve the Game, Benefits, and Others. Whilst findings showed that the game needed improvement, it can be concluded that the respondents found Jenglish useful as a language game. 
546 |a en 
690 |a Teaching aids and devices 
690 |a English language 
655 7 |a Conference or Workshop Item  |2 local 
655 7 |a PeerReviewed  |2 local 
100 1 0 |a Noorezam, Maisarah  |e contributor 
100 1 0 |a Jasman, Nurul Hijah  |e contributor 
100 1 0 |a Khairol Anuar, Nur Alyani  |e contributor 
100 1 0 |a Mokhtar, Muhammad Irfan  |e contributor 
100 1 0 |a Taib, Siti Aishah  |e contributor 
100 1 0 |a Othman, Diana  |e contributor 
100 1 0 |a Amat, Dia Widyawati  |e contributor 
100 1 0 |a Sarijari, Haniza  |e contributor 
100 1 0 |a Sumery, Zuraidah  |e contributor 
100 1 0 |a Abu Bakar, Siti Zarikh Sofiah  |e contributor 
787 0 |n https://ir.uitm.edu.my/id/eprint/39150/ 
856 4 1 |u https://ir.uitm.edu.my/id/eprint/39150/  |z Link Metadata