Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan
This paper discusses the design and development of an adventure game about cybercrime. This game uses variety of multimedia elements including text, animation, image and 3D objects. The theme of this game focuses on identity theft and phishing. Therefore, the purpose of the game is to educate the le...
Sábháilte in:
Príomhchruthaitheoirí: | Osman, Aznoora (Údar), Azizan, Nurul Syarafina (Údar) |
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Formáid: | LEABHAR |
Foilsithe / Cruthaithe: |
UiTM Cawangan Perlis,
2017.
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Ábhair: | |
Rochtain ar líne: | Link Metadata |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
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Míreanna comhchosúla
Míreanna comhchosúla
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"Wiraku Suci": a children's app for learning hygiene practices / Aznoora Osman and Nurul Husniyah Mohd Azman
de réir: Osman, Aznoora, et al.
Foilsithe / Cruthaithe: (2021) -
Development and evaluation of mandarin language exploration game for non-native speakers / Aznoora Osman and Siti Nabilah Abdul Malek
de réir: Osman, Aznoora, et al.
Foilsithe / Cruthaithe: (2017) -
Analysing driver behaviour within dilemma zone at signalised intersection: The observational and survey methods / Haryati Fauzi and Aznoora Osman
de réir: Fauzi, Haryati, et al.
Foilsithe / Cruthaithe: (2017) -
"Wiraku Suci": a children's app for learning hygiene practices / Aznoora Osmana and Nurul Husniyah Mohd Azman
de réir: Osman, Aznoora, et al.
Foilsithe / Cruthaithe: (2021) -
A glimpse of Malaysian teachers' reading intervention strategies for children with Dyslexia / Aznoora Osman, Wan Ahmad Jaafar Wan Yahaya and Aznan Che Ahmad
de réir: Osman, Aznoora, et al.
Foilsithe / Cruthaithe: (2016)