Immersive learner's usability and experience through VMMBG during COVID-19 pandemic: an evidence of a higher educational institution / Shahreena Daud ... [et al.]
In Malaysian Higher Education Institutions (HEIs), digital educational game-based learning is still in its infancy. Educators are urged to use digital games to build and develop educational innovation in order to accomplish learning goals while also boosting learners' motivation, enjoyment, eng...
में बचाया:
मुख्य लेखकों: | , , , , |
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स्वरूप: | पुस्तक |
प्रकाशित: |
2021.
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विषय: | |
ऑनलाइन पहुंच: | Link Metadata |
टैग: |
टैग जोड़ें
कोई टैग नहीं, इस रिकॉर्ड को टैग करने वाले पहले व्यक्ति बनें!
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इंटरनेट
Link Metadata3rd Floor Main Library
बोधानक: |
A1234.567 |
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प्रति 1 | उपलब्ध |