Examining factors that influence the use of 3D gamification in e-learning in higher education/ Sakirin Muhamed and Nora'ayu Ahmad Uzir
The acceptance and use of the latest technology are an important due to various factors, especially when Covid-19 dynamics hit the world today. It is quite a difficulty for most people in Malaysia when this change occurs and have to go through it which is called "New Norms". They need to g...
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Asıl Yazarlar: | , |
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Materyal Türü: | Kitap |
Baskı/Yayın Bilgisi: |
Faculty of Information Management,
2022-04.
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Online Erişim: | Link Metadata |
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Internet
Link Metadata3rd Floor Main Library
Yer Numarası: |
A1234.567 |
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Kopya Bilgisi 1 | Kütüphanede |