Muhamed, S., & Ahmad Uzir, N. (2022). Examining factors that influence the use of 3D gamification in e-learning in higher education/ Sakirin Muhamed and Nora'ayu Ahmad Uzir. Faculty of Information Management.
Chicago Style (17th ed.) CitationMuhamed, Sakirin, and Nora'ayu Ahmad Uzir. Examining Factors That Influence the Use of 3D Gamification in E-learning in Higher Education/ Sakirin Muhamed and Nora'ayu Ahmad Uzir. Faculty of Information Management, 2022.
MLA (9th ed.) CitationMuhamed, Sakirin, and Nora'ayu Ahmad Uzir. Examining Factors That Influence the Use of 3D Gamification in E-learning in Higher Education/ Sakirin Muhamed and Nora'ayu Ahmad Uzir. Faculty of Information Management, 2022.
Warning: These citations may not always be 100% accurate.