Gamification: which elements are effective for instructional games? / Tuan Sarifah Aini Syed Ahmad, Anealka Aziz Hussin and Eliyas S. Mohandas
It is empirically evident that the application of gamification in instructional games has positive impacts on learning. Ahmad and Aziz (2017) revealed the potential of applying the Bloom's Taxonomy as game levels for gamifying instructional games, thus they can be used as a tool for assessment...
Saved in:
Main Authors: | , , |
---|---|
Format: | Book |
Published: |
UiTM Press,
2019-01.
|
Subjects: | |
Online Access: | Link Metadata |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Internet
Link Metadata3rd Floor Main Library
Call Number: |
A1234.567 |
---|---|
Copy 1 | Available |