Gamification: which elements are effective for instructional games? / Tuan Sarifah Aini Syed Ahmad, Anealka Aziz Hussin and Eliyas S. Mohandas

It is empirically evident that the application of gamification in instructional games has positive impacts on learning. Ahmad and Aziz (2017) revealed the potential of applying the Bloom's Taxonomy as game levels for gamifying instructional games, thus they can be used as a tool for assessment...

Popoln opis

Shranjeno v:
Bibliografske podrobnosti
Main Authors: Syed Ahmad, Tuan Sharifah Aini (Author), Aziz Hussin, Anealka (Author), S. Mohandas, Eliyas (Author)
Format: Knjiga
Izdano: UiTM Press, 2019-01.
Teme:
Online dostop:Link Metadata
Oznake: Označite
Brez oznak, prvi označite!

Internet

Link Metadata

3rd Floor Main Library

Podrobnosti zaloge 3rd Floor Main Library
Signatura: A1234.567
Kopija 1 Prosto