Gamification Classroom for Enhancing Students' Computational Thinking Skills in Learning Respiratory System
This research aims to analyze the effect of gamification classroom to enhance students' computational thinking skills on the topic of the respiratory system. The method was designed in such a way as to present a variety of information, with diverse representations of the subject of the respirat...
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Format: | Book |
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2020-08-28.
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A1234.567 |
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Copy 1 | Available |