USE OF GAMIFICATION MODEL FOR HOMEROOM TEACHERS IN CONDUCTING LEARNING ASSESSMENT (Qualitative Study)

Gamification is a game element but is included in non-game contexts because it is an effective motivational tool. The performance performed by using gamification becomes more attractive to users. The focus of the problem is determined by the researcher based on the field of education, with the objec...

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Main Author: Retno Ariyanti Nurningtias, - (Author)
Format: Book
Published: 2023-03-20.
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3rd Floor Main Library

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Call Number: A1234.567
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