Computers and Games for Mental Health and Well-Being
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...
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Main Author: | Anna Sort (auth) |
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Other Authors: | François Borgeat (auth), Stéphane Bouchard (auth), Yasser Khazaal (auth), Jérôme Favrod (auth) |
Format: | Electronic Book Chapter |
Language: | English |
Published: |
Frontiers Media SA
2018
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Series: | Frontiers Research Topics
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Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
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