Computers and Games for Mental Health and Well-Being
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...
Zapisane w:
1. autor: | Anna Sort (auth) |
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Kolejni autorzy: | François Borgeat (auth), Stéphane Bouchard (auth), Yasser Khazaal (auth), Jérôme Favrod (auth) |
Format: | Elektroniczne Rozdział |
Język: | angielski |
Wydane: |
Frontiers Media SA
2018
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Seria: | Frontiers Research Topics
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Hasła przedmiotowe: | |
Dostęp online: | DOAB: download the publication DOAB: description of the publication |
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