The Civic Potential of Video Games
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning,...
Sábháilte in:
Príomhchruthaitheoir: | Kahne, Joseph (auth) |
---|---|
Rannpháirtithe: | Middaugh, Ellen (auth), Evans, Chris (auth) |
Formáid: | Leictreonach Caibidil leabhair |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Cambridge
The MIT Press
2009
|
Sraith: | The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
|
Ábhair: | |
Rochtain ar líne: | DOAB: download the publication DOAB: description of the publication |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Míreanna comhchosúla
Míreanna comhchosúla
-
The Future of Learning Institutions in a Digital Age
de réir: Davidson, Cathy N.
Foilsithe / Cruthaithe: (2009) -
Living and Learning with New Media Summary of Findings from the Digital Youth Project
de réir: Ito, Mizuko
Foilsithe / Cruthaithe: (2009) -
Young People, Ethics, and the New Digital Media A Synthesis from the GoodPlay Project
de réir: James, Carrie
Foilsithe / Cruthaithe: (2009) -
Confronting the Challenges of Participatory Culture Media Education for the 21st Century
de réir: Jenkins, Henry
Foilsithe / Cruthaithe: (2009) -
Kids and Credibility An Empirical Examination of Youth, Digital Media Use, and Information Credibility
de réir: Flanagin, Andrew J.
Foilsithe / Cruthaithe: (2010)