The Civic Potential of Video Games

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning,...

Cur síos iomlán

Sábháilte in:
Sonraí bibleagrafaíochta
Príomhchruthaitheoir: Kahne, Joseph (auth)
Rannpháirtithe: Middaugh, Ellen (auth), Evans, Chris (auth)
Formáid: Leictreonach Caibidil leabhair
Teanga:Béarla
Foilsithe / Cruthaithe: Cambridge The MIT Press 2009
Sraith:The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
Ábhair:
Rochtain ar líne:DOAB: download the publication
DOAB: description of the publication
Clibeanna: Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!

Míreanna comhchosúla