The Civic Potential of Video Games
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning,...
Gespeichert in:
1. Verfasser: | Kahne, Joseph (auth) |
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Weitere Verfasser: | Middaugh, Ellen (auth), Evans, Chris (auth) |
Format: | Elektronisch Buchkapitel |
Sprache: | Englisch |
Veröffentlicht: |
Cambridge
The MIT Press
2009
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Schriftenreihe: | The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
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Schlagworte: | |
Online-Zugang: | DOAB: download the publication DOAB: description of the publication |
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