Enacting Culture in Gaming: A Video Gamer's Literacy Experiences and Practices
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; Selfe & Hawisher 2004, 2007): This discussion argues that video games are another simulacra for postmodern cultural critique. Video games do cultural work by allowing gamers to play out socially co...
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Format: | Book |
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Arizona State University,
2011-05-01T00:00:00Z.
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A1234.567 |
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Copy 1 | Available |