Effects of Augmented Reality on Student Achievement and Self-Efficacy in Vocational Education and Training
This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware compon...
Saved in:
Main Authors: | , |
---|---|
Format: | Book |
Published: |
European Research Network Vocational Education and Training (VETNET),
2018-04-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Internet
Connect to this object online.3rd Floor Main Library
Call Number: |
A1234.567 |
---|---|
Copy 1 | Available |