Effects of Augmented Reality on Student Achievement and Self-Efficacy in Vocational Education and Training
This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware compon...
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European Research Network Vocational Education and Training (VETNET),
2018-04-01T00:00:00Z.
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