"Helping Nemo!"-Using Augmented Reality and Alternate Reality Games in the Context of Universal Design for Learning
This article reports on the main experiences gained from a teaching intervention which utilised the alternate reality game 'Helping Nemo' in an augmented reality environment for formative assessment. The purpose of the study was to explore the ways in which the affordances arising from the...
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Format: | Book |
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MDPI AG,
2020-04-01T00:00:00Z.
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A1234.567 |
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Copy 1 | Available |