"Helping Nemo!"-Using Augmented Reality and Alternate Reality Games in the Context of Universal Design for Learning

This article reports on the main experiences gained from a teaching intervention which utilised the alternate reality game 'Helping Nemo' in an augmented reality environment for formative assessment. The purpose of the study was to explore the ways in which the affordances arising from the...

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Hoofdauteurs: Nayia Stylianidou (Auteur), Angelos Sofianidis (Auteur), Elpiniki Manoli (Auteur), Maria Meletiou-Mavrotheris (Auteur)
Formaat: Boek
Gepubliceerd in: MDPI AG, 2020-04-01T00:00:00Z.
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