Collaborative virtual gaming worlds in higher education
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multiplayer online role-playing games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds...
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Main Authors: | Nicola Whitton (Author), Paul Hollins (Author) |
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Format: | Book |
Published: |
Association for Learning Technology,
2008-12-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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