Gamification: design models, academic achievement and pedagogical value. A second order analysis of evidence
Given the mostly inconsistent evidence on the use of gamification in educational contexts (especially in relation to learning outcomes), this 2nd order analysis aims to shed light on the current state of the art. The goal is to identify the most used design models (and their pedagogical implications...
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Format: | Book |
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Firenze University Press,
2023-06-01T00:00:00Z.
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Connect to this object online.3rd Floor Main Library
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A1234.567 |
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Copy 1 | Available |