Teaching with Sandbox Games: Minecraft, Game-Based Learning, and 21st Century Competencies
In this paper, we present the findings of a research study, working with 12 educators in a large urban school board in Ontario using Minecraft for 21st century competency development. We identify a number of pedagogical moves teachers made to support 21st century learning through communication and c...
Saved in:
Main Authors: | , |
---|---|
Format: | Book |
Published: |
The Canadian Network for Innovation in Education (CNIE),
2021-05-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Internet
Connect to this object online.3rd Floor Main Library
Call Number: |
A1234.567 |
---|---|
Copy 1 | Available |