Teaching with Sandbox Games: Minecraft, Game-Based Learning, and 21st Century Competencies
In this paper, we present the findings of a research study, working with 12 educators in a large urban school board in Ontario using Minecraft for 21st century competency development. We identify a number of pedagogical moves teachers made to support 21st century learning through communication and c...
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The Canadian Network for Innovation in Education (CNIE),
2021-05-01T00:00:00Z.
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