Employee Profiles and Preferences towards Workplace Gamification for Energy Conservation

Gamification can be used to effect positive behavioral change in various fields, including energy conservation. This paper reports on a survey we conducted to formulate a holistic view of users' profiles and preferences in an Internet of Things (IoT)-enabled gamified mobile application that pro...

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Main Authors: Dimosthenis Kotsopoulos (Author), Cleopatra Bardaki (Author), Stavros Lounis (Author), Katerina Pramatari (Author)
Formato: Livro
Publicado em: Serious Games Society, 2018-06-01T00:00:00Z.
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