Employee Profiles and Preferences towards Workplace Gamification for Energy Conservation

Gamification can be used to effect positive behavioral change in various fields, including energy conservation. This paper reports on a survey we conducted to formulate a holistic view of users' profiles and preferences in an Internet of Things (IoT)-enabled gamified mobile application that pro...

Cijeli opis

Spremljeno u:
Bibliografski detalji
Glavni autori: Dimosthenis Kotsopoulos (Autor), Cleopatra Bardaki (Autor), Stavros Lounis (Autor), Katerina Pramatari (Autor)
Format: Knjiga
Izdano: Serious Games Society, 2018-06-01T00:00:00Z.
Teme:
Online pristup:Connect to this object online.
Oznake: Dodaj oznaku
Bez oznaka, Budi prvi tko označuje ovaj zapis!

Internet

Connect to this object online.

3rd Floor Main Library

Detalji primjeraka od 3rd Floor Main Library
Signatura: A1234.567
Primjerak 1 Dostupno