Actual vs. perceived exertion during active virtual reality game exercise

BackgroundVirtual exercise has become more common as emerging and converging technologies make active virtual reality games (AVRGs) a viable mode of exercise for health and fitness. Our lab has previously shown that AVRGs can elicit moderate to vigorous exercise intensities that meet recommended hea...

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Main Authors: Trenton H. Stewart (Author), Kirsten Villaneuva (Author), Amanda Hahn (Author), Julissa Ortiz-Delatorre (Author), Chandler Wolf (Author), Randy Nguyen (Author), Nicole D. Bolter (Author), Marialice Kern (Author), James R. Bagley (Author)
Format: Book
Published: Frontiers Media S.A., 2022-08-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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