Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking
This research aims to validate the effectiveness of students' understanding in four aspects of computational thinking with the game-based learning assessment. The four aspects of computational thinking involved in this research are decomposition, pattern recognition, abstraction, and algorithm....
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Format: | Book |
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Pejabat Karang Mengarang UPSI,
2021-12-01T00:00:00Z.
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Internet
Connect to this object online.3rd Floor Main Library
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A1234.567 |
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Copy 1 | Available |