Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles
We propose a new, hierarchical architecture for behavioral planning of vehicle models usable as realistic non-player vehicles in serious games related to traffic and driving. These agents, trained with deep reinforcement learning (DRL), decide their motion by taking high-level decisions, such as &qu...
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Format: | Book |
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Serious Games Society,
2023-11-01T00:00:00Z.
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A1234.567 |
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