Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery
BackgroundVideogame interventions are becoming increasingly popular as a means to engage people in behavioral interventions; however, strategies for examining data from such interventions have not been developed. ObjectiveThe objective of this study was to describe how a technology-based interventio...
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Main Authors: | Montanaro, Erika (Author), Fiellin, Lynn E (Author), Fakhouri, Tamer (Author), Kyriakides, Tassos C (Author), Duncan, Lindsay R (Author) |
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Format: | Book |
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JMIR Publications,
2015-10-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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