Development of students' eHealth, mHealth and serious games expertise in health behavior change during health and social studies

Background Markets of digital applications and serious games for health and well-being are currently growing. It is even said that health is going to be a "megatrend" along with mobile gaming. According this there is a pressure to involve new working methods in health care and social servi...

ver descrição completa

Na minha lista:
Detalhes bibliográficos
Autor principal: Mari Punna (Author)
Formato: Livro
Publicado em: Frontiers Media S.A., 2015-10-01T00:00:00Z.
Assuntos:
Acesso em linha:Connect to this object online.
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!

Internet

Connect to this object online.

3rd Floor Main Library

Detalhes do Exemplar 3rd Floor Main Library
Área/Cota: A1234.567
Cód. Barras: 1 Disponível