Development of students' eHealth, mHealth and serious games expertise in health behavior change during health and social studies

Background Markets of digital applications and serious games for health and well-being are currently growing. It is even said that health is going to be a "megatrend" along with mobile gaming. According this there is a pressure to involve new working methods in health care and social servi...

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Auteur principal: Mari Punna (Auteur)
Format: Livre
Publié: Frontiers Media S.A., 2015-10-01T00:00:00Z.
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3rd Floor Main Library

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