PENGGUNAAN MULTIMEDIA INTERAKTIF BERMUATAN GAME EDUKASI UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA SEKOLAH DASAR

This study aims at producing fit and proper, feasible, effective, and interesting interactive multimedia. Based on the result of fit and proper analysis, it was obtained 76.64 % (fit and proper), feasibility is 88.87 % (very feasible), effectiveness is obtained from the obsememrvation result and it...

Full description

Saved in:
Bibliographic Details
Main Authors: Ratih Wulandari (Author), Herawati Susilo (Author), Dedi Kuswandi (Author)
Format: Book
Published: Pascasarjana Universitas Negeri Malang, 2017-08-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

Internet

Connect to this object online.

3rd Floor Main Library

Holdings details from 3rd Floor Main Library
Call Number: A1234.567
Copy 1 Available