PENGGUNAAN MULTIMEDIA INTERAKTIF BERMUATAN GAME EDUKASI UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA SEKOLAH DASAR
This study aims at producing fit and proper, feasible, effective, and interesting interactive multimedia. Based on the result of fit and proper analysis, it was obtained 76.64 % (fit and proper), feasibility is 88.87 % (very feasible), effectiveness is obtained from the obsememrvation result and it...
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Format: | Book |
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Pascasarjana Universitas Negeri Malang,
2017-08-01T00:00:00Z.
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Connect to this object online.3rd Floor Main Library
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A1234.567 |
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Copy 1 | Available |