PENGGUNAAN MULTIMEDIA INTERAKTIF BERMUATAN GAME EDUKASI UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA SEKOLAH DASAR

This study aims at producing fit and proper, feasible, effective, and interesting interactive multimedia. Based on the result of fit and proper analysis, it was obtained 76.64 % (fit and proper), feasibility is 88.87 % (very feasible), effectiveness is obtained from the obsememrvation result and it...

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Bibliografski detalji
Glavni autori: Ratih Wulandari (Autor), Herawati Susilo (Autor), Dedi Kuswandi (Autor)
Format: Knjiga
Izdano: Pascasarjana Universitas Negeri Malang, 2017-08-01T00:00:00Z.
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