Social Media, Online Gaming, and Cyberbullying during the COVID-19 Pandemic: The Mediation Effect of Time Spent Online

During the COVID-19 pandemic, young people have become overexposed to social media and online gaming, making them more vulnerable to online violence such as cyberbullying. The aim of this study was to determine whether social media and online gaming pose a risk for cyberbullying through time spent o...

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Bibliographic Details
Main Authors: Carlo Marinoni (Author), Marco Rizzo (Author), Maria Assunta Zanetti (Author)
Format: Book
Published: MDPI AG, 2024-06-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
Copy 1 Available