Social Media, Online Gaming, and Cyberbullying during the COVID-19 Pandemic: The Mediation Effect of Time Spent Online
During the COVID-19 pandemic, young people have become overexposed to social media and online gaming, making them more vulnerable to online violence such as cyberbullying. The aim of this study was to determine whether social media and online gaming pose a risk for cyberbullying through time spent o...
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フォーマット: | 図書 |
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MDPI AG,
2024-06-01T00:00:00Z.
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請求記号: |
A1234.567 |
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所蔵 1 | 利用可 |