Social Media, Online Gaming, and Cyberbullying during the COVID-19 Pandemic: The Mediation Effect of Time Spent Online

During the COVID-19 pandemic, young people have become overexposed to social media and online gaming, making them more vulnerable to online violence such as cyberbullying. The aim of this study was to determine whether social media and online gaming pose a risk for cyberbullying through time spent o...

詳細記述

保存先:
書誌詳細
主要な著者: Carlo Marinoni (著者), Marco Rizzo (著者), Maria Assunta Zanetti (著者)
フォーマット: 図書
出版事項: MDPI AG, 2024-06-01T00:00:00Z.
主題:
オンライン・アクセス:Connect to this object online.
タグ: タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!

インターネット

Connect to this object online.

3rd Floor Main Library

予約・返却請求 3rd Floor Main Library
請求記号: A1234.567
所蔵 1 利用可