PLAYING ACTIVE VIDEO GAMES WHILE IN A TENNIS TRAINING PROCESS: A NEW TRAINING TOOL OR A HANDICAP FOR CHILDREN?

Aim: The purpose of this pilot study was to quantify the effect of a continued active video games (AVG) playing on the tennis forehand and backhand technique development. Methods: Altogether 24 tennis players (7 - 9 year olds) were randomly divided in two different groups, both involved in a 12-week...

पूर्ण विवरण

में बचाया:
ग्रंथसूची विवरण
मुख्य लेखकों: Luka Šlosar (लेखक), Matej Plevnik (लेखक), Uroš Marušič (लेखक)
स्वरूप: पुस्तक
प्रकाशित: ANNALES ZRS, Scientific Publishing House of ZRS Koper, 2019-01-01T00:00:00Z.
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3rd Floor Main Library

होल्डिंग्स विवरण से 3rd Floor Main Library
बोधानक: A1234.567
प्रति 1 उपलब्ध